---@class FinishSkillReasonEnum
FinishSkillReasonEnum = ClientFight.CreateClass("FinishSkillReasonEnum")
---/**没有结束*/
FinishSkillReasonEnum.NONE = 0
---/**正常结束*/
FinishSkillReasonEnum.NORMAL_FINISH = 1
---/**释放者死亡*/
FinishSkillReasonEnum.ATTACKER_DIE = 2
---/**目标死亡*/
FinishSkillReasonEnum.TARGET_DIE = 3
---/**使用技能打断*/
FinishSkillReasonEnum.USE_SKILL = 4
---/**不能使用技能或普攻*/
FinishSkillReasonEnum.CAN_NOT_USE_SKILL = 5
---/**未找到目标*/
FinishSkillReasonEnum.UN_FOUND_TARGET = 6

---/**其他原因*/
FinishSkillReasonEnum.OTHER = 99